For example, a pointer with a decently thick black border and bright yellow inner coloring. Another sprite could do the job, ideally one that has two contrasting colors in it. As you said, the cursor size is not the only way to fix this. Otherwise an attempt at a solution would have already been implemented. Originally posted by MagicMight:It really feels like this is not a priority for them.
Ideally, one of the colors would be the least used one among the other in-game assets so that it would be more distinctive.Įven this might not be a clean-cut solution of course but it would be better than the neutral brown with a very slim white border and simply having the option to switch might benefit some people. It really feels like this is not a priority for them. Originally posted by CatChu:This is the nature of human eye, we are not Technological Terror or Perma Charge! It isn't about the cursor size not big enough or not right type of graphics.īut for the sake of simplicity, I would just say that they have done far more researches than what we are expecting. This is the nature of human eye, we are not Technological Terror or Perma Charge! You will face moments where you lost track of your cursor. Use available custom cursors and experience the game for hours. If you don't believe me, try install Nox and play games that spawn a lot of stuff, such as Colossatron.
If size is an issue, introducing new sprites don't necessarily help at all. like type of programming language, versions, other existing features,Īccording to dev reply, it is the resolution system conflict with cursor size. It is a very normal situation in Game Design as well, other things have to factor in as well when implementing a feature. Like many other creative contents, there are many ways to do one stuff, but conflict can happens.
Have you actually watched these and understand what is the actual issue? So how did we got a monkey hand cursor in-game? I mean, that's just all these video did. Originally posted by ragefifty50:thanks for the update.